|

JANUARY 28, 1998
CAMPUS EVALUATION TEAM:
Two information
packages are enclosed. One is "Multimedia Best
Practices Information Package -Call For
Participation" to be sent to the faculty on your
campus. The other is "Information Package for the
Campus Evaluation Team" for your team to use in
judging the submitted entries. Please review the
packages and feel free to contact us if you have
any questions.
-
- UT-AUSTIN TEAM - BEST PRACTICES
- OF
MULTIMEDIA USES IN EDUCATION
INFORMATION
PACKAGE
FOR
THE
CAMPUS EVALUATION TEAM
PROCEDURE OF EVALUATION
This will be a UT
system-wide initiative and all 15 component
institutions are asked to participate. To keep the
evaluation process consistent across the 15
campuses, we would like to use one set of criteria
to evaluate all the submitted entries. The
evaluation criteria are attached here for you to
use. The following is the procedure that we would
like you to consider.
- 1) Send out the Call
For Participation to the faculty on your campus.
Please specify to whom the entries should be
sent on your campus by the submission deadline.
(There is a place in the Call For Participation
for this information.)
- 2) Collect all the
entries by the deadline of submission (March 1,
1998) and separate them into different
categories:
|
|
- _____
Multimedia Presentations
- _____
Interactive Multimedia Tutorials
- _____
Multimedia Supporting Materials
- _____
Multimedia-supported On-line
Communications
- _____
Multimedia Test Environments
- _____ Other
Please specify:
_________________
|
- 3) Go through each
entry to ensure that it has met the minimum
requirements listed in the Call For
Participation. Eliminate the ones that do not
meet the minimum requirements. (If the program
does not function properly when the evaluator
starts using the program, following the
instructions given by the project author(s), it
should be dropped from the evaluation
automatically.)
-
- 4) Use the evaluation
criteria included in this package to judge how
well each entry meets the criteria. It might be
a good idea to divide the evaluation among the
evaluation team members.
-
- 5) Add up the
score.
-
- 6) Select the top 40%
of the entries, those entries that you think can
be considered for the best practices of
multimedia use.
-
- 7) Send the selected
entries with (1) all of their submission
materials and (2) the evaluation results to
UT-Austin. These entries will go through a final
evaluation for inclusion in the best practices
database.
|
SEND TO
UT-AUSTIN
|
1) The selected
entries. Please send all the information submitted
by the entries (written information
and multimedia
product).
2) The evaluation
result for each selected entry.
3) The evaluation
summary sheet (see attached). One summary
sheet per campus.
4) One-page vita
for each member of the evaluation
team.
|
|
SUBMISSION
DEADLINE:
|
All entries must
be postmarked by April 1, 1998. You can
submit the final entries by (1) regular
mail, (2) email attachments, or (3) fax
to
- Dr. George
Culp
- CIT,
ACITS, G2700
- University
of Texas-Austin
- Austin, TX
78712-1110
- Tel. (512)
475-9474
- Fax.(512)
475-9287
- Email:
culp@mail.utexas.edu
-
|
|
CONTACT
INFO:
|
If you have any
questions regarding this project, please
contact Dr. George Culp, Director of
Center for Instructional Technologies,
UT-Austin at (512) 475-9474, or
Culp@mail.utexas.edu
|
Thank you very much for your cooperation!!!
Evaluation
Summary Sheet
Please submit the
following information.
- 1) Total number of
entries submitted at your campus: ______
- (not including those
that were eliminated)
-
- 2) Number of entries
submitted in each category:
|
|
- _____
Multimedia Presentations
- _____
Interactive Multimedia
Tutorials
- _____
Multimedia Supporting
Materials
- _____
Multimedia-supported On-line
Communications
- _____
Multimedia Test Environments
- _____
Other Please specify:
_________________
|
- 3) Number of entries
selected to be sent to UT-Austin _________, for
consideration of being
- included in the best
practices database.
-
- 4) Any comments about
the submitted entries and/or the evaluation
process (optional).
EVALUATION FORM
- ENTRY NUMBER
________________________ REVIEWER
________________________
-
- TOTAL SCORE:
_________
I.
CONTENT DESIGN
The content design
indicates whether the content in the project is
presented in an understandable form. Does the
project cover its objectives in a deep and thorough
manner? Is the information useful and
accurate?
- 1. The
content reflects the stated educational
objectives.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
project is a complete unit on its
own.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The scope
of the project is comprehensive.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
presentation of the content is
clear.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The
content is suitable for multimedia
presentation.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. The
content is logically organized.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 7. The
content is appropriately structured to
justify multimedia treatment.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
II. INSTRUCTIONAL
DESIGN
The instructional
design determines whether the content is designed
to be instructionally effective for its target
audience. Is the project based on the objectives of
instruction? Are the individual needs of the
learner taken into account?
- 1. The
objective(s) or purpose of this project
is clearly presented.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
content is appropriate for the target
audience.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. It is
clear that different learner
characteristics are taken into
consideration in the design of this
project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. Different
media elements are used to serve the
instructional objective(s) of the
project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The design
features included are appropriate for
the objective(s) and the audience of
the project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. The
difficulty level of the project was
appropriate.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
III. SCREEN
DESIGN
The screen design
refers to the visual layout and presentation of the
program. Are the screens visually and aesthetically
appealing? Are the screens well-organized and
consistent? Is there a good balance between various
screen elements and use of the media? Are colors,
fonts, navigation controls used
appropriately?
- 1. The
display of content is well-organized
and consistent.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
screens are aesthetically pleasing and
effective.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. There is a
good balance between various screen
elements.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The colors
are well-chosen for the graphics and
text.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The layout
of the screen is clear and
concise.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. The layout
of the screen is innovative.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 7. The amount
of information on each screen is
appropriate.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 8. The
visuals are appropriate for the
presentation of the content.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
IV. INTEGRATION OF
MEDIA
The integration of media refers to how
well the project combines different media to
produce an effective whole. Does the media employed
work together to form a cohesive project? Is the
media used in the project necessary for the overall
effectiveness of the project?
- 1. The audio
enhances the presentation of the
project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The video
enhances the presentation of the
project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
graphics enhance the presentation of
the project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
animation enhances the presentation of
the project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The
quality of the graphics is good.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. The
quality of the text is good.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 7. The
quality of the audio is good.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 8. There is a
good balance of media.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 9. Overall,
multimedia is used appropriately for
the content.
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
V. EASE OF
USE
Ease of use is the
perceived facility in which a student interacts
with the multimedia project. Are navigation options
clear to the user? Are navigation pathways such
that the user knows his/her location in the program
at all times?
- 1. The
navigation is intuitive, easy and
sensible.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
navigation is under user-control at all
times.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
navigation options are clearly defined.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. It is easy
to move from one screen to
another.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. It is easy
to move from one section to
another.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. Navigation
devices are creatively designed.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 7. Navigation
enhances the information
presentation.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
VI.
INTERACTIVITY
Interactivity is a
two-way communication between the instructional
medium and the learner which allows non-sequential
access to information and adapts to the individual
learners. Does the learner engage in meaningful
interaction? Is the learner actively engaged in the
project?
- 1. The user
is actively involved throughout the
project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2.
Interaction enhances the attainment of
objectives.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
project engages the audience beyond
"page turning."
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
project increases student interaction
with the subject matter.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The
project promotes interaction among
students.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. The
project promotes interaction among
instructors
- and
students.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
VII.
INNOVATION
Innovation is the use
of multimedia technology in a unique way to attain
some objective(s) that otherwise could not be
attained. Innovative use results in a changed
learning and teaching paradigm.
- 1. The
project reflects an innovative use of
multimedia.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
project allows a new instructional
experience
- that could
not occur without it.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
objectives are enhanced by multimedia
technology.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
project promotes student enthusiasm for
learning.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The
project is a unique application for the
discipline.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 6. It is
clear that the project can bring about
a change in the
- process of
teaching and/or learning for the
discipline.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
VIII. EVALUATION OF
LEARNING
Evaluation of learning
refers to the extent the project assesses the
learners' mastery of the objectives. Did the
learners engage in assessment procedures? Was
practice and feedback included in the
project?
- 1. Learning
occurred from using the project.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
project provides appropriate
feedback.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
feedback is provided
innovatively.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
activities/exercises provide sufficient
practice.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The test
items or assessment procedures are
related to
- specific
objectives.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
IX. EDUCATIONAL
VALUE
Educational value
determines whether the project effectively meets
the educational objectives of the project. Can this
project enhance students' learning?
- 1. The
project has sufficient educational
merit.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 2. The
project goes beyond information
retrieval to
- problem
solving.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 3. The
project accommodates more
learners.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 4. The
project frees up time for quality
classroom
- interaction.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- 5. The
project activities can stimulate
students' learning.
-
|
0
|
1
|
2
|
3
|
4
|
5
|
N/A
|
- Comments:
|
|
SUBTOTAL FOR MULTIMEDIA
PRODUCT: _______
|
|